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Vookoo
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A cube map texture image living on the GPU or a staging buffer visible to the CPU. More...
#include <vku.hpp>
Public Member Functions | |
| TextureImageCube (vk::Device device, const vk::PhysicalDeviceMemoryProperties &memprops, uint32_t width, uint32_t height, uint32_t mipLevels=1, vk::Format format=vk::Format::eR8G8B8A8Unorm, bool hostImage=false) | |
Public Member Functions inherited from vku::GenericImage | |
| GenericImage (vk::Device device, const vk::PhysicalDeviceMemoryProperties &memprops, const vk::ImageCreateInfo &info, vk::ImageViewType viewType, vk::ImageAspectFlags aspectMask, bool makeHostImage) | |
| vk::Image | image () const |
| vk::ImageView | imageView () const |
| vk::DeviceMemory | mem () const |
| void | clear (vk::CommandBuffer cb, const std::array< float, 4 > colour={1, 1, 1, 1}) |
| Clear the colour of an image. | |
| void | update (vk::Device device, const void *data, vk::DeviceSize bytesPerPixel) |
| Update the image with an array of pixels. (Currently 2D only) | |
| void | copy (vk::CommandBuffer cb, vku::GenericImage &srcImage) |
| Copy another image to this one. This also changes the layout. | |
| void | copy (vk::CommandBuffer cb, vk::Buffer buffer, uint32_t mipLevel, uint32_t arrayLayer, uint32_t width, uint32_t height, uint32_t depth, uint32_t offset) |
| Copy a subimage in a buffer to this image. | |
| void | upload (vk::Device device, std::vector< uint8_t > &bytes, vk::CommandPool commandPool, vk::PhysicalDeviceMemoryProperties memprops, vk::Queue queue) |
| void | setLayout (vk::CommandBuffer cb, vk::ImageLayout newLayout, vk::ImageAspectFlags aspectMask=vk::ImageAspectFlagBits::eColor) |
| Change the layout of this image using a memory barrier. | |
| void | setCurrentLayout (vk::ImageLayout oldLayout) |
| Set what the image thinks is its current layout (ie. the old layout in an image barrier). | |
| vk::Format | format () const |
| vk::Extent3D | extent () const |
| const vk::ImageCreateInfo & | info () const |
Additional Inherited Members | |
Protected Member Functions inherited from vku::GenericImage | |
| void | create (vk::Device device, const vk::PhysicalDeviceMemoryProperties &memprops, const vk::ImageCreateInfo &info, vk::ImageViewType viewType, vk::ImageAspectFlags aspectMask, bool hostImage) |
Protected Attributes inherited from vku::GenericImage | |
| State | s |
A cube map texture image living on the GPU or a staging buffer visible to the CPU.
1.8.11