Vookoo
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A class for building compute pipelines. More...
#include <vku.hpp>
Public Member Functions | |
void | shader (vk::ShaderStageFlagBits stage, vku::ShaderModule &shader, const char *entryPoint="main") |
Add a shader module to the pipeline. | |
ComputePipelineMaker & | module (const vk::PipelineShaderStageCreateInfo &value) |
Set the compute shader module. | |
vk::UniquePipeline | createUnique (vk::Device device, const vk::PipelineCache &pipelineCache, const vk::PipelineLayout &pipelineLayout) |
Create a managed handle to a compute shader. | |
A class for building compute pipelines.